AI Insights · Timothy · July 2021
Top 5 Train Games on iOS in the Netherlands Q2 2021
Explore the performance metrics of the top 5 train games on iOS in the Netherlands during Q2 2021, with insights on downloads, revenue, and active users.
During the second quarter of 2021, the top 5 train games on the iOS platform in the Netherlands displayed varying trends in weekly downloads, revenue, and active users. Here’s a detailed look at their performance:
Train Station 2: Steam Empire from Pixel Federation Games saw fluctuating weekly revenue, peaking at approximately $2.7K in the week of May 17. Downloads showed an initial spike with 1.4K in mid-April, but gradually declined to around 484 by the end of June. Active users also followed a similar pattern, starting at 5K in late March and slightly decreasing to around 4.2K by the end of the quarter.
Subway Idle by seven technologies S.L experienced minimal revenue fluctuations, with the highest of about $34 in mid-May. Weekly downloads started strong at 1.1K in late March but dipped to around 326 by the end of June. Active users mirrored this trend, starting at nearly 1.5K and falling to around 451 by the end of the quarter.
Hyper Train from Suji Games showed no significant revenue during the quarter. Downloads were inconsistent, peaking at 481 in late April but dropping to 26 by the end of May, before recovering slightly to 298 in late June. Active users displayed a stable trend, averaging around 500 throughout the quarter.
Thomas & Friends: Go Go Thomas by Budge Studios maintained a steady weekly revenue, hovering around $200. Downloads remained relatively consistent, with a slight peak of 265 in early May. Active users showed a stable trend, fluctuating between 500 and 700 throughout the quarter.
Lastly, Thomas & Friends: Magic Tracks, also from Budge Studios, had a similar revenue pattern, averaging around $200 weekly. Downloads were steady, peaking at 232 in early April. Active users were consistent, ranging between 260 and 380 throughout the quarter.
These insights are based on data from Sensor Tower, providing a comprehensive view of the train games' market performance in the Netherlands. For more detailed insights, visit Sensor Tower.